463 cards found.

Abhorrent Overlord

Creature Demon   6 / 6   {5}{B}{B} (7)

Flying
When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
At the beginning of your upkeep, sacrifice a creature.



Color Identity: B,Black

Abhorrent Overlord

Creature Demon   6 / 6   {5}{B}{B} (7)

Flying
When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
At the beginning of your upkeep, sacrifice a creature.



Color Identity: B,Black
Printings:
Theros Promos ()

Foreign Names:

Formats:

Abhorrent Overlord

Creature Demon   6 / 6   {5}{B}{B} (7)

Flying
When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
At the beginning of your upkeep, sacrifice a creature.



Color Identity: B,Black
Printings:
Magic Online Promos ()

Foreign Names:

Formats:

Abhorrent Overlord

Creature Demon   6 / 6   {5}{B}{B} (7)

Flying
When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
At the beginning of your upkeep, sacrifice a creature.



Color Identity: B,Black
Printings:
Theros Promos ()

Foreign Names:

Formats:

Alpha Authority

Enchantment Aura   {1}{G} (2)

Enchant creature
Enchanted creature has hexproof and can't be blocked by more than one creature.
Even the bitterest enemies of the Burning-Tree Clan respect the strength of Borborygmos's rule.



Color Identity: G,Green
Printings:
Gatecrash ()

Foreign Names:

Formats:

Alpha Authority

Enchantment Aura   {1}{G} (2)

Enchant creature
Enchanted creature has hexproof and can't be blocked by more than one creature.



Color Identity: G,Green
Printings:
Gatecrash ()

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Alpha Tyrranax

Creature Dinosaur Beast   6 / 5   {4}{G}{G} (6)

Hunger seized the tyrranax, and the Sylvok's vision quest ended in disaster.



Color Identity: G,Green
Printings:
Scars of Mirrodin ()

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Alpha Tyrranax

Creature Dinosaur Beast   6 / 5   {4}{G}{G} (6)




Color Identity: G,Green
Printings:
Scars of Mirrodin ()

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Antler Skulkin

Artifact Creature Scarecrow   3 / 3   {5} (5)

{2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Every skull has a tale to tell, and a skulkin is many dire tales cobbled together.



Color Identity:
Printings:
Eventide ()

Foreign Names:

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Antler Skulkin

Artifact Creature Scarecrow   3 / 3   {5} (5)

{2}: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)



Color Identity:
Printings:
Eventide ()

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Arctic Nishoba

Creature Cat Warrior   6 / 6   {5}{G} (6)

Trample
Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Nishoba dies, you gain 2 life for each age counter on it.



Color Identity: G,Green,White
Printings:
Coldsnap ()

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Arctic Nishoba

Creature Cat Warrior   6 / 6   {5}{G} (6)

Trample
Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Nishoba dies, you gain 2 life for each age counter on it.



Color Identity: G,Green,White
Printings:
Coldsnap ()

Foreign Names:

Formats:

Arctic Nishoba

Creature Cat Warrior   6 / 6   {5}{G} (6)

Trample
Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Nishoba dies, you gain 2 life for each age counter on it.



Color Identity: G,Green,White
Printings:
Salvat 2005 ()
Salvat 2005 ()

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Arctic Nishoba

Creature Cat Warrior   6 / 6   {5}{G} (6)

Trample
Cumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Arctic Nishoba dies, you gain 2 life for each age counter on it.



Color Identity: G,Green,White
Printings:
Salvat 2005 ()
Salvat 2005 ()

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Balduvian Fallen

Creature Zombie   3 / 5   {3}{B} (4)

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way.



Color Identity: B,Black,Red
Printings:
Coldsnap ()

Foreign Names:

Formats:

Balduvian Fallen

Creature Zombie   3 / 5   {3}{B} (4)

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way.



Color Identity: B,Black,Red
Printings:
Coldsnap ()

Foreign Names:

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Barren Glory

Enchantment {4}{W}{W} (6)

At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
"The only perfect world is an empty world, with no one to sin or wage war."
—Tarran, magus of the disk



Color Identity: W,White
Printings:
Future Sight ()

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Barren Glory

Enchantment {4}{W}{W} (6)

At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.



Color Identity: W,White
Printings:
Future Sight ()

Foreign Names:

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Batterhorn

Creature Beast   4 / 3   {4}{R} (5)

When Batterhorn enters the battlefield, you may destroy target artifact.
Novice shopkeeps spend hours deciding how best to display their wares. Veterans focus on portability.



Color Identity: R,Red
Printings:
Return to Ravnica ()

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Batterhorn

Creature Beast   4 / 3   {4}{R} (5)

When Batterhorn enters the battlefield, you may destroy target artifact.



Color Identity: R,Red
Printings:
Return to Ravnica ()

Foreign Names:

Formats:

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463 cards found.